#include "Game.h"


Game::Game(void)
{
}


Game::~Game(void)
{
}

void Game::initialise(WindowManager* win, Clouds* cl, Character* c, b2World* w, NPC* n, Monster* m)
{
	window = win;
	clouds = cl;
	character = c;
	world = w;
	npc = n;
	monster = m;
	clientPlaying = false;
}

void Game::startPlaying()
{
	clientPlaying = true;
}